EU-FairPlay
By strategically networking actors from different disciplines and further developing the state of knowledge on digital, game-based learning (DGBL) with a special focus on educational equity, the joint project EU-FairPlay will make a substantial contribution to strengthening educational research and practice.
The planned joint project closes a gap by bringing together national and international actors from the fields of educational technology, game research and educational research through sustainable networking and developing a common agenda for the question: How can educational equity be created in and through DGBL or through its new technological possibilities? The focus is on sustainable research and practice cooperation. These activities are complemented by a comprehensive, recipient-oriented dissemination of the network content, which includes both informal and formal teaching and learning of all educational stages with digital game formats.